YAYY i finally managed to add it (all i did was copy and paste sum code, but ist was stil hard 4 me to understand)
expect sum bugs to be in dis updat (v1.171), but now you can log in with gamejolt AND obtain the first trophy if ur logged in
Next up
made sum concpt art :P (ik the gamejolt screen thing is bland but ill add som mor 2 it when it actually releases)
umm been trying to think of how am gonna make it so u guys can achieve trophies ingame.... (i barely hav any coding experience aside from observing sf's code ;-;
umm heres what sf's debug menu looks lik btw
G makes u invincible
U unlockz all chars and secrets i think
R has 4 diff tiers, 0 is no passive regen and 1-4 is regen but increasingly faster rate
T lets you go 2 any boss with any char
I is obvious...
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regional Bulbasaur. #Pokemon
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Annie of the stars
ooh yes..
I remade my main character, what do you think? :)
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