• Overview and Gameplay (sort of??? i'm lazy right neowww)
Samurai Shodown 2 is the direct sequel of Samurai Shodown 1, this game adds a bunch of new characters to the roster (like Genjuro) and it is willing to remake its gameplay by adding certain details the previous game didn't had or didn't do well. It's surprisingly considered the best SamSho game in Brazilian communities.
Same as the last one, it's combat system focuses more on mobility and positioning rather than just "go apeshit towards your opponent until they die". There's are brand new mechanics into the gameplay, such as being able to roll, air grabs and anti-air grabbing, and most important of all, the Rage Meter, which you charge by receiving hits and that you can use to perform a powerful super move.
• Nakoruru's Gameplan
Her Annu Mutsube and Kamui Mutsube are both straight rush attacks that leave you extremely punishable, but they are perfect for mobility and getting close to your opponent. She kind of has a close-range attack to defend herself and Mamahaha (her mascot) can help her move on the air and attack her opponent from there. Overall she's a high-risk high-rewsrd rushdown character who likes to rush towards you.





























































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