2 years ago

Yea! Rebuilt the Eating/Reaction system!

Now the Food has a direct effect on the reaction instead of it being random.

Testing Player eating:

Carrots = Unhappy

Baked Banato = Angry

All other food = Happy

Next I need to swap that to NPC likes/dislikes


Now. NPC's have a Favourite Item and a Hated Item.

But should I give them a list of things that the like and dislike as well. Or just have them like and dislike categories of items.

Hmmm. The first option is more unique, but the second is much easier and requires less data stored...



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