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There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
Joltober is here! Today's prompt is Raven! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
They got new cards in Pokemon TCGP, Let's do a 10 pull!
Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'
Check out the game: https://bit.ly/absolum
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!
This week's Fan Art Friday celebrates Poppy Playtime! Accept the quest in your quest log to get started.
Busy working on stuff, here's some previous gifs!
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