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And now you can connect the differents parts between them depending on there type!
What’s on!? I’ve implemented real links between buildings, you have tunnels between habitable sections and pipe/wire links between electrical buildings.
And of course I made progress on the global look!
Ok guys! (Wassup!?) We can now take a look at the different level details for each builded building! When you upgrade or build or destroy one, it’s updating the game stats and you can get theme with the storage button in the bottom righthand corner! ^^
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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