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You can get a lot of draw distance on Godot! One corner of the world to the other.
Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.
Came up with a name for the thing: "Island of the Angry Sun." There's the Angry Sun, visible from all parts of the map. It's intimidating and I love it (Yeah, more or less ripping off Majora's Mask. I don't care: I liked that game).
Fun and games with light and shadow. I've done all-dark dungeons before and I kind of love them, so I'm doing one again.
Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...
Zero joins the battle!
Updated Megaman X: The Badlands to include Zero as a playable character!
At long, long, long last, there is a sequel to this, taking place in a Maverick infested city. It plays like a Megaman X GTA and has 5 playable characters, cutscenes, story, missions, upgrades, bosses, and more. https://gamejolt.com/games/mmx_mc/904466
Really liking how this one is looking -- cartoony colours are my jam. I don't have a name or a plot for it yet, nor any ambitions of greatness. Sometimes you just gotta make these things for your own fun, right?
I've been playing around with Godot's toon shader. It's fun as heck. I love this look.
This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.
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