btw as you can see i improved the logo and game over screen.
the game over screen is a animated but i was too lazy so i just took a screenshot.
btw as you can see i improved the logo and game over screen.
the game over screen is a animated but i was too lazy so i just took a screenshot.
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()
this post is not related to the dust but could you guys take a look at a new short game i'm making?
here the link: https://gamejolt.com/games/MOON/1041020
the page looked kinda dead so here some stuff...
thanks for making us reach 100 followers for the game jolt page!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
boner man
yo, is this design cool?
The stuff I needed for the devlog are done, but I’m still struggling a bit to put the videos together in a post. I’ve now figured out how to do it, but I think you guys should wait a bit.
here’s the Dust Route Sans sprite in a more basic UT style. :^)
-{!!!DEVLOG!!!}--{!!!DEVLOG!!!}--{!!!DEVLOG!!!}-
Using probably the dumbest way to program collision hitboxes in overworld maps takes a lot of time
what is brochaco doing for more than an 100 hours?
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