I’ve got the mock up recreated in-engine and although much of the game is missing, this will give you an idea of the kind of thing I’m working with.
The game uses an AP system, and currently allows for both ranged combat, gunfire, and 2 types of melee attack, one of which has knockback.
The control scheme is almost certainly going to change as the UI is updated, the item system is not yet implemented, nor is the level up system, nor the majority of the map.
This is not reflective of the final product, but I wanted to give you all something to poke at as soon as I could. More content to come as I have it! I
Basic instructions are written in the game UI, there is no win condition, and please, please, PLEASE, play it windowed, so that you can exit more easily.
I hope you all enjoy what’s finished so far!
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