
Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Obligatory sequence progression
Boom goes the dynamite
🔃
I'm going to
Capri Sun captain
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Even if this isn't my first time seeing this tutorial
I love griffpatch
chicken
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
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