2 years ago

You know what? I'm gonna leak my scary fnia idea because I'm 99% sure that these games will never be made and that these trash ideas need to go somewhere else

Do with them as you will (PART 1: FNIA 1)


FNIA 1

General mechanics:

Cameras:

Do I need to explain?

Camera flashlight:

Just a cam light you can use

Door lights:

Used to get animatrons off your chest

Light power:

Totally necessary power mechanic because without it would the game be hard?

Character mechanics:

Freddy: Freddy will activate on night 3. She will stay on the stage and then move off it, she will then rush to a random camera, she can appear in the dining area, backstage, left hall, restrooms and the right hall. Her moving will be signified with a running sound from the left or right, after some flashes she will go back to the stage. The amount of flashes you need to give her is equal to her ai level (example if she's on 20 you will need to flash her 20 times). However the amount of time she stays on stage is determined by her AI (example, ai 20 she will stay for 30-60 seconds compared to her on ai 1)

If you don't do this she will shutdown the power and kill you

Foxy will be slowed down significantly when she isactivee

Other animatronics will still be able to attack with her active

Her kill timer will increase by 0.50 seconds every time you flash her

Bonnie:

Bonnie will activate on night 1.She will start at the stage and will go to the dining area, the backstage, the left hall, the closet, the left hall corner and your left door. Like Bonnie in FNaF 1, she can skip a camera in her path. You must use the left door light to fend her off. After she's gone from the door she can spawn anywhere except the show stage

Failing to fend her off will make her go in, in which she will make breathing noises, after a few seconds, she will jumpscare you

Chica:

Chica will activate on night 1. She will start at the show stage and move to the dining area, restrooms, kitchen, right hall, right hall corner and your right door, if she's at the right door you must make her go away with the right door light. After doing so, she will respawn at the show stage.

Failure to do this will cause her to appear in your office and let out a breathing noise, shortly after, she will kill you

Foxy:

Foxy will activate on night 2. She will start at pirate cove and slowly move out with 3 positions to go through, you can watch her camera to slow her down by a little but it doesn't stop her completely. On her 3rd position you must pay attention to what side she is looking at, if she is looking at her left or right you must keep this in mind because she will disappear and rush after your office shortly after. You must remember what side she was looking at, if she was looking at her left you must turn on the left door light, same with the right door light. If you have done this successfully, she will appear at your door and go away shortly after.

Failure to do this will cause an instant jumpscare

Golden Freddy:

She will activate on night 5. Her glowing eyes can appear at either the left or right doors, you must turn on and off the door lights a few times until she disappears. She can also sometimes appear in your office, pull up the cams if she does.

Failure to do this will cause her to laugh and deplete the light power drastically until it reaches 0%, leaving you defenseless.

LORE:

The most important part of a fangame, the best thing of this game.... ahem.... there's literally kind of no lore xd, except the animatronics are powered by the oh so powerful remnant



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