![](https://m.gjcdn.net/fireside-post-image/900/38575676-firht88e-v4.webp)
you people are not going to believe the sheer adrenaline rush i felt followed by overwhelming euphoria.
it's only a start, but i've finally P-Ranked John Gutter.
yeah i know i'm overhyping one P-Rank but look i savor the small victories
full vid soon
Next up
on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be
guess in the comments or smth
as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less
enjoy the late night post
this took too friggin long to get to look right
happy birthday game about towers and pizzas!
"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"
why
Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).
We've also fixed platforms to work in scrolling scenarios.
idc that this is late ya'll get sketches of these idiots /lh
i am fairly convinced i am the only Clockwork Aquario fan to exist on this earth
Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.
Too late.
context in article
sprite credits: Capcom, Inti Creates, The MMM Team, me
inspired by: https://www.youtube.com/watch?v=mJu7Xuy7am8
There are some wrongs that just have to be righted.
Rush Coil and Jet will be built into RTF v2A.
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