I kinda thought the geometry in my prev level didnt feel much like a fnaf pizzeria with all the weird structures. So I made a level which I will call the demo level, where its a giant maze that has the scheme of a fnaf security office. Of course there are dining areas, hallways, and etc. But you will always see either a security door, or some office props. So its kinda like the backrooms, or the maze from It Steals.
And yes, actual animatronics are in the level! Although they are not mobile, they rather wait for you to open the wrong door. Each door has either a new area behind it, or a foe. The moment you open up the wrong door, your a goner. I have chase AI, but it keeps getting stuck in places. And since Gravity literally went to brazil, its pretty unlikely they will get fixed.
If you get attacked by a animatronic, you dont instantly die. But rather constantly and rapidly lose health, painkillers (aka the health pickup of the horror engine) are seen throughout the facility, and taking them will give you a recovery of health.
There arent any other stats for the player such as Stamina or Sanity, because theres no real reason for it since you wont be chased by animatronics during gameplay. So you can run from place to place without wheezing, that was one thing that was seen the opposite in most fangames. Which kept bothering me >_<
I could add a stamina system, but then it goes unrealistic. I would reckon a stamina meter lasting a whole minute is enough for various levels, so I can say that by the time we get actual moving animatronics roaming around the place. You will have to start praying
Otherwise this is going to be all added in the v6.0 update, otherwise known as the demo update which actually is out of alpha! Most of the stuff demonstrated such as the portable tablet will also be used, as well the cursed VHS player noises
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