7 years ago

Yume_Inu progress update 3: Made progress in the engine, and what I mean by that is that I implemented entities, effects, and other cool bean stuff.
Though I'm going to take some time off, to make the music. I'll keep you guys posted. #News #Yume_Inu




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Hi. Been a while, huh. Progress was really slow, I only really implemented all of the effects, after that, I just have to add like 2-3 other things and then I'll have levels to show you. #Yume_inu #News (Here are two of the more interesting effects)

Uhh so, update progress 4 I guess. : Well, first off, unfortunately, there wont be a demo. I realized that the demo format doesn't suit this game style... In other news Ive hit burnout. Guess I'll be laying off... Hoping for more in the future. #Yume_Inu

Cowboy hat effect #Yume_inu

Yume_Inu progress update 2: Not much happening, I've been hitting major development walls. Progress so far goes like this: Overall game engine: 70% Visuals: 20% Sound: 5% Music: 0% Story: Completely planned out. So yeah, been a slow week. #news #Yume_inu

Hey there, been a while.

Turns out I'm terrible at managing time and resources (bad) because of that and the fact I'm doing everything for the first time this really eats my time.

Sorry for the long wait, if you're even interested anymore.

#Yume_Inu #news

Yume_Inu progress update 1: So here's the game I was talking about. It's going to be a Yume Nikki fangame. Also, I plan to release the demo by summer, though I'm lazy and might delay it. #news Edit: added the #news and some grammar mistakes.

Hello! I've finally managed to scrape together my first game halfway to completion and I've updated the game page to include the demo exe. #Yume_inu

We are under attack!

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity