Game
Floating Sandbox
6 years ago

Z-Buffer Work Is Finally Complete


Finally, after 21 days of work and 34 commits, the re-design of the depth management subsystem is complete!

Depth management in previous versions was exclusively based on depth sorting: ships were being drawn connected component by connected component, from the furthest to the nearest. This worked fine for a small number of connected components, but it caused a lot of lagging whenever a ship would be reduced to smithereens. The following screenshot is from 1.8, showing the FPS rate right after an anti-matter bomb has exploded on the RMS Titanic (the normal RMS Titanic FPS rate on my 2010 laptop is ~21):

5d0935f19848f.png

As you can tell, the large number of connected components - and thus the large number of OpenGL batches - caused the FPS rate to almost get halved, down to ~10 FPS.

The new depth management strategy makes instead heavy use of OpenGL’s depth test. Each vertex is assigned a “plane ID”, which is simply a sequential integer starting from zero and incremented for each connected component. Plane ID’s of vertices are then passed to the shaders, which use them as Z coordinates. This way I can now render all connected components in a single pass! Here’s the same screenshot from before, but from the upcoming 1.9.0:

5d0935f322053.png

The FPS rate is now ~22 - even faster than when the Titanic was whole :-)

I’ll now switch to working on a few low-hanging thinghies, before packing and publishing a shiny new 1.9.0 release. Stay tuned!



6 comments

Loading...

Next up

Sneak Peek at the New Water Flood Algorithm

Floating Sandbox at LVL UP Expo 2025!

1.12 Screenshot #1

So

i may or may not make an full art of some person or i may just leave this like that-

Only true badasses may pass! #conceptart #art #gamedesign

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

THANK YOU FOR 400 FOLLOWERS!!!

Here is a drawing a I made FOR ALL OF YOU

LOVE YOU GUYS❤