Game
Floating Sandbox
7 years ago

Z-Buffer Work Is Finally Complete


Finally, after 21 days of work and 34 commits, the re-design of the depth management subsystem is complete!

Depth management in previous versions was exclusively based on depth sorting: ships were being drawn connected component by connected component, from the furthest to the nearest. This worked fine for a small number of connected components, but it caused a lot of lagging whenever a ship would be reduced to smithereens. The following screenshot is from 1.8, showing the FPS rate right after an anti-matter bomb has exploded on the RMS Titanic (the normal RMS Titanic FPS rate on my 2010 laptop is ~21):

5d0935f19848f.png

As you can tell, the large number of connected components - and thus the large number of OpenGL batches - caused the FPS rate to almost get halved, down to ~10 FPS.

The new depth management strategy makes instead heavy use of OpenGL’s depth test. Each vertex is assigned a “plane ID”, which is simply a sequential integer starting from zero and incremented for each connected component. Plane ID’s of vertices are then passed to the shaders, which use them as Z coordinates. This way I can now render all connected components in a single pass! Here’s the same screenshot from before, but from the upcoming 1.9.0:

5d0935f322053.png

The FPS rate is now ~22 - even faster than when the Titanic was whole :-)

I’ll now switch to working on a few low-hanging thinghies, before packing and publishing a shiny new 1.9.0 release. Stay tuned!



6 comments

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Just a Pico sprite