Game
ZBalls
2 years ago

ZBALLS DEVLOG #3


Before we get into the devlog, I just want to say that I've decided to stop making video devlogs and only post them here, so no link for this one.

Now, I unfortnently gave up on using GMS2 and have moved to Unity, which I've found is easier in terms of room design but surprisingly harder in terms of player animation and movement. But in the end I managed to:

  • Get a moving player (no proper animations yet, but an updated player sprite)

  • Constructed a starting room with various household appliances which looks like this:

    image.png
  • Added collision to edges of the room and the couch, tv, fridge and backyard door

  • Finally, I made the fridge an interactable which gives an item when interacted with.

And thats all! see you in the next devlog (whenever that is).



0 comments

Loading...

Next up

Guys if u like UNDERTALE and want recommendations for games then here one: https://scratch.mit.edu/projects/325543450/

The sequel to it is coming out I'd say about six months at the most. (by the way I do not own this game it was made by @SegaSonic101 ok byeeee!)

lol gamejolt funny

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Terraria

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM