I’ve got a nice bucketload of updates to pour out tonight. Cheesy off-putting analagies aside, this build has some nifty new features that give the game a little more shine.
The intro sequence was completly redone to go along with a new transition between layouts. A new level has been added that has some new levely things, like a health pak and ladder.
Coming soon I’ve got a new zombie, new weapon, and of course ammo paks for all your shooting needs.
Play it here: http://gamejolt.com/games/arcade/attack-of-the-zombits/19534/
Changelog:
Add: New transition system between layouts. Nice fades to prevent jarring jumps in the action. *Still being implemented globally
Add: New level…get to the top.
Add: Ladders. Like elevators but faster.
Add: Health packs for healing.
Add: Storyline has been narrowed to make the game finishable in this lifetime.
Change: Intro sequence makes more since now it’s completely different.
Change: Switch to asm.js powered physics for browsers that support it. Hopefully better performance.
Bug fix: All red doors go somewhere, I don’t know where, but somewhere.
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