Game
Project Burgershop
8 years ago

Zoom Zoom and more Priorities!


I integrated a a couple lines of code to zoom in and out with the scroll wheel, so you can finally see the whole map if you want to:

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But the bigger part of the last 2 weeks was spent with something much more difficult. I finally gave the game what it really needed - a proper priority system.

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I basically ripped out the old one - it was completely useless. Although it completely destroyed the game for almost a week the final result is totally worth it - the player has now full control over the transportation priorities of the workers. You can have up to 4 different teams of workers - each with their own list of priorities!

Now it just needs a little tutorial and it will be perfectly playable for you - I literally can’t wait to have you guys play it! :)



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Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.

Baby Steps

Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!

The Demo

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)