🧠 Progress Today
🎮 Player Movement & Controls
Full third-person movement implemented (walk, sprint, crouch, jump).
Sprinting drains stamina, which regenerates over time.
Camera rotates smoothly with mouse movement (horizontal + vertical).
Added
TakeDamage()andHeal()functions for future combat and survival systems.
🤝 Survivor Interaction
Survivor interactions now require being close and facing the survivor.
Press E to open the interaction menu with Talk or Recruit options.
📊 Resource HUD Setup
Framework for a resource HUD created to show key resources (wood, stone, food, water, and optional items).
Ready to integrate with resource pickups once implemented.
🔜 Next Steps
Add open-world resource collection (trees, rocks, lakes, animals).
Hook resource pickups into the HUD for real-time feedback.
Begin base-building mechanics tied to recruited survivors.
📝 Notes / Observations
Third-person controls feel smooth and responsive.
Survivor interaction is functional, though more testing is needed.
Resource HUD structure is established and ready for implementation.
– Michael, Creator of Zstroyed










0 comments