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#holeinawall
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DevLog #33
This week our team worked hard on improving the already implemented player model prototype. We aim to improve the model by polishing it and make sure that it is low poly enough to not lag lower end phones!
#indie #holeinawall #gamedev


DevLog #31
This past few weeks we have been busy importing the model into unity and refining it, and also improving framerates when the wall is generated. We also fixed all the issues the wall have on collision detection.