
Andrea "Jens" Demetrio @AndreaJens
My name is Andrea Demetrio. I am a former particle physicist - now full time software developer - who started coding with RPG Maker XP about ten years ago and never stopped ;) When I started, I was interested in creating new battle engines and expanding the concept of RPG to even highest levels... but now, I'm more on my way to build a good fighting game!
I am a sort of "Jack of all Trades / Master of Some" (plot writing: good; graphics and drawings: fair; music: fair; coding: really good).
In 2013, I worked as additional character designer, 2D artist and music composerfor the game "CogFactory!", published by InerziaSoft for Windows Phone.
In the same year, I built my own first complete game, a shoot'em up/danmaku named ENiGMA - Enemy Interception Genetically Modified Airforce (play it here!), coded in RPG Maker XP and inspired by the countless hours spent trying to beat Aero Fighters 2 at my local arcade.
in 2015, I have translated a RPG Maker VXAce API for GameJolt achievements from RGSS3 to RGSS, making it compatible with both RPG Maker XP games and Pokémon Essentials.
My latest work has been Schwarzerblitz (available here and also for free on Steam), the 3D fighting game I was planning to build since I was ten years old!
I'm mainly interested in RPGs, visual novels, fighting games, hack'n'slash games, and point-and-click adventures. I usually do not play many first person shooters - but I'm always ready to change my mind if I find something valuable :D

Loading...Happy winter holidays! If this ain't the perfect moment to post a Karin command normals devlog, not sure when it is! :D

Loading...Zodiaco will also receive a new tool: Necrostorm, a overhead continuation from his Città Morta projectiles!

Loading...Introducing Style Cancels in Motionsickness: Scroll between input styles on the go to cancel the recovery frames of some special moves!

Loading...Motionsickness mechanics update: Parries are getting a buff, and each character will be given a new air dodge option!
Support request: do any of you SCHWB players ever experienced a crash on startup (after the irrlicht logo) and/or the game freezing/being irresponsive before the title screen? Trying to debug a rare case. Comment if you have experienced this.

Loading...Tweaked a bit the Orbit Combo system to avoid overkills out of a single bar. With 3 bars and full resources, however, it's a whoooole other story! Orbits now result in a flat 0.5x damage multiplier + a capped height to avoid out of bounds!

Loading...Aaaand now Karin has also a win pose - together with MECHA MIR!

Loading...Karin finally got her super animated - GLASGOW LASER! Featuring a giant Mir mech with a chest laser cannon! (still some refinement needed for the animation!)

Loading...A sample of boss mode, against Mission #5 boss Dullahan (my most hated one to face) using the Veckert starship. When dying in boss mode, you are given a cooldown time before you can act again, instead of having to press continue.
I know this is a bit out of left field... but after 6 years I have *actually* updated the current build of ENiGMA to the latest version, removing the "clear all achievements" for the last story chapter and adding smoother controls :)
