just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable

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hey, it's been 20 days, let's talk a bit (also a bit of info on how the update is being developed)

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sup y'all, i've been working on an undertale online fangame called UNDERTALE: Merging Universes. now my question is:

Which of these two engines should i use?

y'all got a week to pick something, the most voted will be used for the game, choose wisely now.

  7 votes Voting finished