
BloodyJoltMan @BloodyJoltMan
Joined over 5 years ago
GMRHe / Him


just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
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1sup y'all, i've been working on an undertale online fangame called UNDERTALE: Merging Universes. now my question is:
Which of these two engines should i use?
y'all got a week to pick something, the most voted will be used for the game, choose wisely now.
7 votes Voting finished


