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Part 2 of the Infinity Unfolds playthrough/showcase!

Play it yourself: https://gamejolt.com/games/InfinityUnfolds/754441

https://youtu.be/29CsbsQ3TDk

Lisa the Pointless: SOTWS: Infinity Unfolds - part 2
Part 2 of my Infinity Unfolds playthrough, where we show off the new fights in the Desert Wastes, alongside a couple of No-Fold fights and the No-Fold ending...
https://www.youtube.com/watch?v=29CsbsQ3TDk

*Taitoki - Hard as a Rock*

Wise crew character bios.
All artworks are from SweETy, descriptions by Mir and Finnish Engineer.
Who is your favorite?

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Maro's New House and A walk through Maro's village with a new tileset and more details.

If anyone wants to make a character but are having trouble with the faces, use this. The orange part is where the sprite won't be obscured by the name or bars.

when you design new moves for a character, do you work on the animation first and then build the move around the animation, or do you design what exactly the move does first before working on its aesthetics?

holy shi 1000 views!!!!

halloween party (ignore the dead guy)

just looked over the new animations and moves i made for buddy and to my annoyance, most of them are redundant and some would be better off as attacks in a second combo dial

not sure what to make of this

which do you think is better, xdx's animations for anaconda virtue, or gungod64's animations?

i ask mainly because i can't decide which one to build upon