when you design new moves for a character, do you work on the animation first and then build the move around the animation, or do you design what exactly the move does first before working on its aesthetics?
Next up
hey guys im new to this fandom ❤️❤️❤️
plz chcek out my oc shady heranzdez, the secret estrnaged half brotehr cousin of lardy hernnadez
he shots lzr bems from his gun and he beats up my dad when he photobombs my tiktok fuck you dad
(oc do not steal)
buddy armstrong if she had more family resemblance
so is mad dog the most evil brad-allied character in the game now?
I'd like to wish the Lisa Community a Happy New Year and Christmas.
May everyone be filled with joy these holidays, and may the darkest corners of the Olathe world not overwhelm you.
it turns out you don't even need a custom script to detect the height of an enemy battler's sprite
the more you know
Papa Hart truthers unite!
...oh wait yeah, it's just me.
made a comment on a post asking what animal buddy armstrong was coded into
decided to draw it
rando if he had his mask on, but not his shoulderpads
*maskless for comparison
My remix of Summer Love + my old Lisa art. I think they complement each other.
rampaging minotaur's animation looks cool, i just wish it was properly attached to cyclops instead of being exclusive to his route, he should have received support-based moves instead to further contrast him with lanks










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