Welcome to the Mission:Scarlet Stars community on Game Jolt!
`What is Mission: Scarlet Stars?`
Mission: Scarlet Stars is a free-to-play Visual Novel inspired by mystery games such as Danganronpa & the Ace Attorney series, along with elements from games with similar setups such as Your Turn To Die and the Zero Escape series; M:SS is set in its own universe with an entirely separate story & mechanics. The gameplay of the game will vary a lot and is probably gonna be unfamiliar to many people, but we hope you will have an easy understanding and fun.
`How did the project start?`
The game was originally conceived of by the game's Director, Boris, and has gone through many iterations through the years; some of you may recognise elements of the plot or characters from "Danganronpa: Scarlet Stars" or "Project: Scarlet Stars 2", but if you've read those two then please be assured that the storylines and characterisations planned for M:SS will be entirely new.
`What's the basic summary of the game?`
You play the role of Stephan, a service robot who awakens in a cell located deep within a seemingly long-abandoned prison complex alongside 15 humans, shortly before the group is informed by a bizarrely childish robotic girl calling herself "Estelia" that they have all been chosen as the participants for a killing game.
With no way of knowing who they can truly trust, the group soon finds relationships both old and new being tested to their limit as they attempt to investigate the seemingly inescapable halls together, their captor's promises of a way out should they successfully get away with committing murder becoming all the more tempting as their numbers slowly begin to dwindle.
`When will the game be out?`
Full release date for is still pending, as the project is very much in its early stages, but we currently have a tech demo to showcase basic gameplay and character personalities. Avaible both here and on itch.io!
https://scarlet-stars.itch.io/missionscarlet-stars
`Which program is Mission: Scarlet Stars being made on?`
Ren'Py.