announcements in nateemg awesomeness
This is what I've done:
We've heard all your questions and we've summed up the most popular ones into an FAQ on my post: https://nateemg.com/welcome-to-hello-neighbor-2-alternative-real…
Welcome to Hello Neighbor 2: Alternative Reality! The reimagining of the infamous Alpha 2!
We're all stoked to reveal this game and to share all the amazing things we're working on. Stay tuned for updates and developer logs soon!
Release v1.8 is out and finally adds light switches on the main maps, and also some new lore details maybe?
Want more fun in Hello Neighbor? Consider spawning 500 Neighbors on the same map. You won't be dissapointed by the chaos!
Patch v4.0 now adds Nicky as a character to be messed with. You can now also shoot Hello, Dead Man! and he falls to the ground! Unbelievable!!1!!!11!!
In patch 1.6.3, the game is back to having the one-shot rule again. However, this rule is now optional for those who find it too hard.
The save system can be switched on and off via "easy mode" in the other settings menu! Best of both worlds!
Release v1.6 will have the first minor content expansions with an expanded ending for Act 1. Some fine-tuning have also been done to all levels.
Patch v1.4 is now available! Primarily to test a new save system that saves your progress on puzzles when you die. Say, if you unlock a lock, the door will always stay open. If you open up the ladder, it will always stay open.