- Added light switches into the main maps
- Added new lore details in Act 1
- Boxes are now heavier and easier to stack
- Nicky doesn't appear in the lost and found box in the Act 2 start/end cutscene
- Removed the lever in Act 1 that activates colored lights
- The AI now only goes into hunt mode through distractions if the player is on his property (except windows and traps)
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