Show_And_Tell in VectorMan
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weeee, clockwork boss logic is half done . Only needing some suggestions on what to add (buff logic is welcome)
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Just revamped Vectorman intro, nothing else
whoa, too bright here (added torch here)
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A quick tour of Arctic Ridge, also added arm jiggle while walking cause animation looks too repetitive and Muzzle effect (bunch of stars while firing photons)
well.. it went smoothly.
Also i made legs enemy and finally did animations (wont showcase them cuz yes) without any help (except for tutorials lmao)