main game stuffs in coltons like. place. where he has gamejolt. and he's like. colton. yknow man? yeah


my ass been ghosting my fnaw take im sorry y'all lol
i'm gonna try to get to learning godot, so when i get a good handle on how to use it the shebang will really start shebangin'. till then, take a look at this wario concept


important qstah lore dont gorget it

ok ok. this is gonna be open development for the first five nights, since i'm more specifically making this a game to learn godot, however
whabam. my first game that i'll be coding is a sorta take, sorta reskin of fnaw: origins
this is subject to change
i THINK i know what i want my first godot game to be. i'll reveal it when i draw sum shit for it
fun fact for the road: this game has been indev for a year and a half now. half of that was a hiatus, the first quarter was the game's birth, and the fourth quarter was the game being actually good

fun fact: the game used to be shit! you could see every camera on one screen immediately which wouldve made the game piss easy
not to mention how i had to make the cams small. was super hard to work with
will never not be glad i changed this
i rammed my head into my garage for this game's audio btw
i'm making something for one of the menus and it has almost as many frames as humphrey's jumpscare. i'm not elaborating but it's funny

ok nothing besides visual work and voice acting has had progress so i'll show you this vague secret humphrey head that if you guess what its for idk i'll give you a thumbs up