All Posts in GameMaker Studio 2


Loading...For day 147 of coding, I refined the player respawn code to work in tight rooms
I've also made it to where the player won't be registered as falling when using the hook

Loading...For day 146 of coding, I have adjusted how the player respawns after "falling"
The player will appear once the camera reaches the respawn point instead of instantly

Loading...For day 145 of coding; I made it to where the player can jump in the water, but not walk in
Doing so will hurt the player though

Loading...For day 144 of coding, I made a tile collision layer that will make the player jump when walked on

Loading...For day 143 of coding, I finished the 6th video of Shaun Spalding's turn-based battle tutorial
A battle menu is now present, though it doesn't interact with the actual battle yet

Loading...For day 142 of coding, I fixed up the orbiting orb shield object so that it'll only harm the enemy when it is not in a hurt state

Loading...For day 141 of coding, I have altered the code for the stun state
Now the stunned enemy will shake shortly before leaving stun

Loading...For day 140 of coding; I have adjusted the boomerang to stun instead of hurt enemies

Loading...For day 139 of coding, I have implemented a way to delete saves
From the file select menu, pressing the key indicated by the new text box will delete the selected save. Easier than going into the computer's file directory each time

Loading...For day 138 of coding, I altered code on how throwable items interact
Items like pots, rocks, etc.. can go over certain parts of the background, and will be destroyed when landing on water

