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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

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Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofthe80s1981
https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofthe80s1981
https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofthe80s1981
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An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I failed miserably but still check out the 3rd part of my playthrough of #9YearsofShadows

https://www.youtube.com/watch?v=wKwLdV_igaY

#HalberdStudios #Metroidvania

https://www.youtube.com/watch?v=wKwLdV_igaY
https://www.youtube.com/watch?v=wKwLdV_igaY
https://www.youtube.com/watch?v=wKwLdV_igaY