All Posts in Metroidvanias
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
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Wishlist Mainasutto now on Steam!
Please check out the 4th part of my blind playthrough of #9YearsofShadows
https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofth…
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
I failed miserably but still check out the 3rd part of my playthrough of #9YearsofShadows