engine-development in The Retour Framework Project Community (RTF)

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as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less

enjoy the late night post

Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.

There are some wrongs that just have to be righted.

Rush Coil and Jet will be built into RTF v2A.

Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).

We've also fixed platforms to work in scrolling scenarios.

it's going great why do you ask

(Gabyoall sprite courtesy of MarshadowSlime)