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What do you think?

You know, for something made in 19 hours, it really isn't bad.
The ship you control felt a little slow and sluggish in my opinion, and the sounds could use some work.
Other than that, it was actually pretty neat for something made in such a time span.

What happens when you make a game in 19 hours, with little public experience in game development? This baby!

I am Squidsheep, ameture game developer and general idiot. This is
Blue 15, a game made in 19 hours.

The story behind the project

or some crap like that

So one day, I was sitting at my desk, binging youtube videos, and over eating digestives (Aldi's own brand, not that McVitie's crap). While browsing, I stumbled across a couple videos by 2kliksphillip.

At that time, I proclaimed myself to be a developer, I would often act like one, and waltz into game dev forums like I twas a vetran.

The videos I found were on his game making journey (link here it's a good watch) these videos made me realise, I wasn't a game dev, not yet.

To be fair, I'd made a couple games, I'd even been working on a full game with a team (link here if you wanna have a gander at the progress.), but I had never gone through the full process of game development (prototype, alpha, beta, release), so I decided I should make a small game, giving me time to speed through the process.

And so, Blue 15 was born.

After an hour of development, I had this beauty.

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Yeah, not amazing, but it was a start.

Hour after hour my game grew, and after 9 hours I had completed alpha!

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It was starting to form, it was growing.

After 19 hours, I had done it, I'd finished the beta. The game was complete.

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Then, I started working on the marketing, a quick trailer, and started making a GameJolt page, it looked somthing like thi...
Wait, no. Too meta. Guess I should stop now.

So er, play the game I guess...
#shooter



all-ages
Mild Cartoon Violence
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