Comments (17)
Really cool to find this, I was thinking of starting my project back up. The physics used in GT is pretty cool. I do have a question though.
How did you get rails to work? I tried using the scripts provided in base Bumper Engine and couldn't get it to work for the life of me. I tried writing my own solution and it didn't go well.
What version of Unity 2019 this framework uses?
how do u play the engine
Hello, I would like to ask, how does the speed change work in your engine?
You should release the Rail Grinding scripts you use. I've tried myself to replicate the system and while I can create rails using splines and set homing points, I can't get grinding to work without errors. The help would really be appreciated on getting rails working.
*THIS IS NOT A GAME IT"S A UNITY PROJECT
Hello I'm Gabriel, Aka Greedy, creator of Sonic GT.
During this time of crisis I thought I could provide something that people can use to distract their minds and explore their creativity.
This is a fully working Bumper on Unity 2019, using the GT physics and one or 2 fixes to make it more stable.
Hopefully this will make possible for people to have an easier time making new levels :)