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Code T was built for Ludum Dare 41. I didn't start until Saturday morning, so I had half an hour to come up with a plan. The theme was "Combine 2 Incompatible Genres"
Anyway, I decided to build a puzzle/platformer/typing/shootemup game.
Due to time running out and other things that prevented me from working on the project, it ended up turning into a puzzle/platformish/boring game, but whatever.
Every time I do a game jam, I dream way too big. However, I do think it's getting better. Every time I do have slightly more realistic goals. Who knows, maybe by Ludum Dare 100 I'll actually be able to plan realistically. It'll be pong.
#puzzle
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