Comments (23)
I agree with sylux its like another fnaf ultimate edition but how do I do the code with springtrap?
MY GAMEPLAY - https://www.youtube.com/watch?v=lz00BIWrlzc
good game
That game is actually pretty good. It reminds me of FNAF Ultimate Edition
However, I don't know if it's demo exclusive, but the same are pretty darn long ...
first of all i was inspired by all of those fnaf fan game so i started learning CTF
to make something fun and that's what i came up with (Forgive me not using blender and make my own assets ... just a start :)..)
If you don't know how to play this shit going on
just go to the menu and click the "how to play" in the Top-Right
of the screen, and "Boom" You successfully with the full success opened yo "Help" Menu with yo, Big old creative busy and lucrative hands... ._. No, ok.
Programs used:
Clickteam Fusion 2.5 - Game Engine
Paint.NET - Image Editor, Visual effects creator
Audacity - Sound Files Editor
Update News (1.1.3):
-Randomly Getting the Game Over screen after loading a night.
-bug fixes, hotfixes, balancing, optimizing, etc.
Update News (1.0.2):
-bug fixes, hot fixes, balancing, optimizing, etc.
Update News (1.0.1):
-Got a Grammar certificate in the Help Section :D (special thanks to VaporTheGamer).
-More Visual Effects.
-Clear Data Bug Fix.
-Nights are easier now.
-6 am Bug Fix.
-Fixing Some bugs that makes the game laggy.
-development Stage added when finishing the Game.
-bug fixes, hot fixes, balancing, optimizing, etc.
and that's it (these bugs and features deserves an Update).
` Thank you for the support <3
IT"S BEEN 9 MONTHS, don't know what's wrong with me... taking this long!!
Me and you having conversation
You: How much time you spent on this release?.
Me: Well it's 4 months.
You: What the.. your too slow.
Me: Yep i was very Noob on CTF2.5.
You: Wait do you mean you will spend 4 again.
Me: No, Cuz CTF2.5 started to be easy and faster cookin, So the next release is gonna be closer now.
You: well THX See ya
Total Progress: 100% (on project only)
Nights: 100%
Menu: 100%
A.I: 100%
Sounds: 100%
Endings: 100%
Minigames: 100%
Animations: 100%
Dynamic Sounds: 100%
Programming: 100%
minimum requirements:
System: Windows XP or above
Display Mode: DirectX 9 or newer
VGA: A NVDIA GeForce 9400 or above. (This game uses heavy visual effects and physics effects and may lag on older GPUs!)
Ram: 4 GB at least
Cpu: Intel Core i3 4020Y at least (this game uses easing movements (a lot of math calculation) and particle effects (objects handling and fading) and heavy physics engine (motion simulation) and may lag on older CPUs!)
Monitor resolution: 1280×720