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What do you think?

This is fantastic :D

0.0.2 Available, updates to menus which should be now more complete. Coming next. mouse scrolling and further tweeks to menus to complete them.

Fantasy Tower Defence #strategy #puzzle

Features...

8 Different tower types with 3 levels for each.

18 Monster Types.

Guide monsters by your tower placement.

Online Leaderboards.

14 Game modes.

Numerous maps.

You have the job of saving the town from the hordes of monsters trying to steal the souls of the town's dead. Who is sending then and for what purpose.

Use the towers and special skills to defend the town and fight the final intruder to save the world.



teen
Cartoon Violence
Fantasy Violence

V1.0.19 More optimization and messages fixed also navigation mesh issue for towers has been updated. Range finder now moved to Construct object to save on spawning its own actor on Hover over menu and destroying on un-hover.

v1.0.17 Skills now removed from early levels, early optimization implemented. Levels 4 and 5 included. Shielding monsters mechanic in game but not in early levels. Starting Gold now reflects economy in normal gameplay. Comment and Enjoy.

Shielding of monsters now implemented along with different cursors while either in menus or in game. New version will be available soon. Levels 4 and 5 created and will also be in the new build.

Coming next, two more levels to make 5 playable, some monsters will shield other monsters close by, making those monsters harder to kill. Updating marathon gamemode datatable to make that gamemode available again.

v1016 All systems in place with upgrades available when appropriate. Online leaderboards operational for Campaign mode and minor fixes. Monster health bars re-added but will be selectable in menus in the future. Enjoy and let me know your thoughts.

V1.0.15 Please note this is a systems check build, ie you can build every tower but no upgrades are available. Skills are available to try out and 3 maps are available. Online leaderboards are implemented and viewable. Steam integration done. Enjoy.

New version coming soon, including Online Leaderboards, updates to various effects and general optimization.

V1.0.14 Removed due to some packaging issues and missing textures. Amended version to follow.

V1.0.14 2 new levels made available, more optimization and sound generation improved. Bounds updated to reflect maps. Enjoy and let me know your thoughts.

V1.0.12 First pass on optimization, build/upgrades amended for visual consistency. Skills now show currently active skill in skills UI until complete then return to Progress of Skull. Various other fixes and tweeks.