Comments (12)
MY TIER LIST
==========
S Tier
SpringTrap
G.Freddy
==========
A Tier
Phantom B.B
P.Foxy
P.Mangle
Collection
Puppet
===========
B Tier
Dio
W.Bonnie
W.Foxy
Foxy
Toy Freddy
P.Chica
P.Freddy
Mangle
Toy Bonnie
S.Freddy
S.Bonnie
===========
C Tier
Bonnie
Freddy
W.Freddy
Chica
Toy Chica
P.Chica
The Lord Yes
===========
It is great
It looks good
Gave this a spin and while there is a lot I could critique, I'll keep it to the most important things :
Choosing a scenario at the start of the game seems to be completely pointless, as all it does is change the intro. You'll still end up by default with Freddy, T. Freddy and P. Freddy in your party in the main map;
Boost and by extension Boost [Upgrade] are completely useless skills. Firstly they boost a random stat and secondly it fails so much more than it does not, it's not worth using AT ALL;
There are NO Birthday Presents or other items that can cure status conditions available for purchase so if a character gets poisoned, put to sleep or paralyzed you just gotta sit it out. Furthermore the game also often says a character is e.g. no longer paralysed while in reality, they still are;
Bonnie's "Head Shot" incorrectly says it can confuse the user. Should it not state it can confuse the target instead?
Bonnie's "Bashing" does pathethic damage for a move that misses so often, making it so you'd never choose it over "Bunny Hop" or "Head Shot". Why not remove the terrible accuracy and give each hit a chance to cause bleeding or stun instead? It would make Bonnie more than just a damage dealer;
The Lord can't equip a single purchasable weapon, making him useless in combat;
When P. Freddy uses "Transformation", he is swapped out for 1 turn by a MUCH weaker W. Freddy stat-wise. Not only that, but once your turn of "immortality" is over and W. Freddy goes away, the skill also removes P. Freddy entirely from the battle. The only "saving grace" is that the first backup party member you got will take his place instead but still, it should not work like that;
I believe P. Freddy's "Phantom Shot" could also have potential to cause bleed or silence;
T. Freddy's "Tophat Smash" and "Tophat Crash" are too identical to one another and have nothing to distinguish themselves from "Tophat Slash" or "Tophat Dash". "Tophat Slash" does more damage than "Crash" or "Smash" and at least "Dash" has priority;
I'd give Endo-01's "Endo Flurry" a high chance to crit since he "badly" damages the enemy according to the skill description;
"Aggressiveness" should be usable on other party members as well instead of only the user to make it more flexible;
Foxy's "Full Moon" should state it lowers enemy ATK;
Freddy's "Fazbear Ultimate Skill" gives you three attacks to use, but they're all garbage considering how little damage they deal with no other benefits, all for 50TP. Why not let the move work like "Fazbear Combo" in FNAFB1 but with your three skills instead?
When you start in FNAFB1 scenario and you "fight" Golden Freddy, he's instantly replaced by an Alpha Party Hat. Intentional?
Whenever you go in the Cove to travel to one of 3 FNAFB locations, it gives you the message you have to beat a boss first even if you've beaten it already;
When you choose "FNAFB3 location" while in the "FNAFB1 location", it teleports you to the main hub;
Lastly, I've beaten every boss there is in the main map & FNAFB1 location, but can find no way to progress as FNAFB2 location (and maybe FNAFB3 too) is locked and I got no clue what door I've opened by beating Golden Freddy. I'd think it'd be the one in the room where you fight Shadow Bonnie & Freddy but that one is still locked.
nice game
*THIS GAME IS A FIVE NIGHT'S AT F---BOY'S FANGAME*
CREDIT'S
Creators of the original game are HarshMallow and SPEEPSHighway
Game made by Just_another_game_dev
Game testers:
Pls write in comments if you find any type of bug
FEATURES
Very hard ngl
Terrible History and Dialogues
Lot's of playable characters
A bunch of secrets
Lot's of anime stuff
Original map