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What do you think?

This is really cool!

Damn it, you patched out camera staling with freddy

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Five Night's at Freddy's - IMPOSSIBLE mod v1.3.0

Version: 1.3.023 days ago
The Freddy timer for entering the office gets shorter each night, and the Foxy jumpscare timer when not using the 2A cam is randomized between 5 and 25 seconds.
Free

Five Night's at Freddy's - IMPOSSIBLE mod v1.2.0

Version: 1.2.024 days ago
Reworked Power Outage
Free

Five Night's at Freddy's - IMPOSSIBLE mod

Version: 1.1.024 days ago

This is my second Clickteam mod, and I've really tried my best to make it not just "difficult for the sake of difficulty," but also interesting. Feel free to report bugs, errors, or omissions - this is my second mod, and there may be something I missed. So, let's move on to the list of changes compared to the original game:

v1.0.0:

1. Remember those videos where the jumpscare happened at 6 AM because the night was mistakenly 8 minutes and 55 seconds long instead of exactly 9 minutes? Now the night lasts 9 minutes.

2. You must now look at camera 1C. Otherwise, Foxy will be able to move.

3. Office Stalling is now more difficult: if Freddy ends up on camera 4B, regardless of whether the tablet is up or not, if you're not looking at his camera, he will come to your office after 5 seconds (300 frames). Freddy can also now retreat from camera 4B to camera 4A even if you're not looking at the cameras but closed the door.

4. Golden Freddy has been completely reworked. He can still kill you if you stare at him too long, and reaction time gets shorter with each night. Not so much that Night 7 becomes impossible, anyway. He drains your power if you ignore him.

5. The player now starts with 100% charge (literally +1 second, don't get too excited).

6. Cheats and toys have been carried over from the remastered version (though the toys are from FNaF 2), although the toys are no longer decorations... No, they're not your enemies, but your allies. But to get the purple star, you'll have to give them up in 5/20 mode. I don't know if this is possible, but knowing the FNaF community, the impossible is possible.

7. Bonnie and Chica use random intervals. Random(2536) + 2435 for Bonnie and Random(2536) + 2535 for Chica.

8. No more clicking in Custom Night – you can hold the button to increase or decrease the AI ​​level.

9. Easter egg with a 1/100 chance... You'll find out about it if you survive 5 nights...

10. Some AI values changes

I wanted to fix the Sprite Overwrite Glitch with Foxy's jumpscare, but the addition of Golden Freddy and Freddy made this "strategy" almost impossible to work in my opinion. At least I kept dying to Golden Freddy when I used it. So I didn't fixed it.

v1.1.0:

1. Chica and Bonnie now move independently of each other. (In the original game, they shared a single variable, meaning the movement of one could prevent the other from moving).

2. Added "Aggressive Golden Freddy" challenge toggle. When disabled: Golden Freddy will stop appearing in your office based on the formula (10 * night number). This means he stops appearing when power reaches 1% on Night 1, and 7% on Night 7. This was well-balanced for late nights. When enabled: Golden Freddy's appearance is instead based on the formula 80 - (10 * night number). In other words, the odds are inverted. You must enable this challenge to get a purple star.

3. Fixed a bug where the toys on your desk could appear during a jumpscare.

v1.2.0:

1. Every time I think about Freddy going all the way around just to end up on the left side during the Power Outage, it drives me crazy. So, I added the possibility for Freddy to end up at the right door too. To make the new logic works good, the only position Freddy can move from during Power Outage is 1A. During Power Outage, the game checks which camera Freddy is on and proceeds from there. On cameras 1A and 1B, he is guaranteed to go to the left door. From camera 7, he has a 1/3 chance to end up at either the left or right door. If he's on camera 6, he has a 1/2 chance of ending up on either the left or right door. If Freddy is on camera 4A, he's guaranteed to end up on the right door. If Freddy is on camera 4B, not only is he guaranteed to end up on the right door, but he'll also skip his first phase, going straight to the music box phase. If Freddy enters your office while you were in cams and waiting for Power Outage, he will skip both first and second phases and can jumpscare you at any second. Not hard, but an important change

2. Fixed a bug where Foxy could drain your power while the "unlimited power" cheat is on

v1.3.0:

1. The Freddy timer for entering the office gets shorter each night by formula "300 - ( 20 * value( "night number" ) )".

2. In the original game, if Foxy leaves the Pirate's Cove, he waits in cam 2A for 25 seconds before jumpscaring you. Now, Foxy's timer is randomized between 5 and 25 seconds

3. Tried to fix Sprite Overwrite Glitch with Foxy

I think these are the last changes. Thanks everyone! #fnaf



all-ages

v1.3.0:

1. The Freddy timer for entering the office gets shorter by formula "300 - ( 20 * value( "night number" ) )".

2. Foxy's timer on cam 2A is randomized between 5 and 25 seconds

I think these are the last changes. Thanks everyone!

There's not enough space here to cover all the changes, so I'll leave them in the description

v1.2.0 is out now! The main change is a reworked Power Outage! :)

v1.1.0 is out now! :)

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