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Comments (10)

What do you think?

Title screen and music is really solid! Nice interactivity too!

The dialogue feels perfect, it's not too slow but it's also not jarring. The graphics are stylish and nice looking which is awesome! The actual dialogue text itself also comes across well and isn't cringe which even big games mess up at times; so that's also well done here!

The gameplay felt responsive and good, the mouse camera controls felt a little weird though. I think it was mostly the camera's height, I think a tad higher up would've felt a bit better. And it's inverted, it took me some getting used to but in the end I was able to platform pretty well.

The audio work is also quite nice! I enjoyed the music and didn't get tired of hearing it which is sometimes an issue in games.

I did notice a typo I figured I'd mention:
At the green Sbuggle near the start of the one cliff platforming section Trinity says "I'm honetly surprised"

Overall, it was a fun game to play for a few :D
Edit: Also impressive for just one person who doesn't specialize in code!

Banger soundtrack, simple but memorable characters, colorful design, this, this is a work of art.

I love the game very much but for some reasons I don't have these dialogues like in these videos https://youtu.be/qosFF4moJKc?t=98

https://youtu.be/qosFF4moJKc?t=785

How in God's name do you get past the parkour like srsly, it's impossible. But a fun game.

Game Soundtrack

4 songs

Play as Trinity Quick and collect Sunshine Coins in a short 3D Platformer set in the world of our game Into the Aether! Taking place one day before the events of Into the Aether, you can explore a 3D Starry Hills and learn more about it, or just talk to the local Sbugs!

This game was originally made in two weeks as a class project, but it features characters from our main game, Into the Aether. For more context about the world of ITA, you can play the classic demo of ITA here on GameJolt, or check out our twitter for updates on the remake! (GameJolt page for the remake is coming soon)

About 15-20 minutes of gameplay.

(See below for known issues)


Modeling, programming, dialogue, artwork, and soundtrack was done by Paul Riggio of @spleeteam

#platformer #exploration #3D #collectathon #adventure #indie #rpg



teen
Mild Language

Big update to the ITA:Side Story! Better lighting/color palette, new Jojo design, new purple UI (to differentiate between main ITA), some bugfixes, and an option to avoid the hardest platforming segment.

https://www.youtube.com/watch?v=WQfoKHdlBqM

Most of the OST for ITA:SS is just taken from what I've written for our upcoming ITA remake, but the menu theme was written exclusively for this side game!
You can get the track here https://paulriggio.bandcamp.com/track/the-sbug-zone

YouTube
https://www.youtube.com/watch?v=WQfoKHdlBqM
youtube.com

KNOWN ISSUES:

-Controller support isn't fully working.

-If you skip text too quickly then the icon doesn't always disappear.

-If you die while reading a sign dialogue wont go away