Comments (23)
Great game! Can't believe this was made in 6 days.
Don't worry about the 'basic' art style i really like that, it doesn't need to be over the top :P It was a great game and i had trouble with quite a few of the levels, I also made a lets play of this game so check that out if you want too :) (P.S. What grade did you get for making this game?)
Gameplay en español
WOW WOW WOW
Make sure you don't get sued for using Paint The Town Red's music
Hey,
I just made a Lets Play of your game thought maybe you would like to check it out? New outro at the end and some fun editing in between tell me what you think in the comments on youtube and SUBSCRIBE if you enjoy! To great games, and great internet, BYE!
https://www.youtube.com/watch?v=78g3gbPfIz0
Jumps faces you with 47 challenging parkour stages for you to complete! Jumps on different blocks and learn their special effects!
GAMEPLAY
You need to get to the end of each stage by jumping on different colored blocks that have special effects! Some make you jump higher, some make you run faster, and more!
FEATURES
47 challenging stages for you to complete!
Game Jolt trophies! *
Game jolt leaderboards! *
Extra challenges for the ones who like to be challenged!
*Requires a Game Jolt account
Q&A
Q: Is the music copyright free?
A: Yes, the music is copyright free. It's created by Kevin MacLeod and Teknoaxe. The tracks used are licensed under Creative Commons.
Q: Will there be future updates?
A: No. Only bug fixes from now on.
Q: Can I make custom stages?`
A: Unfortunately you can't. The level editor that we used to make this game is quite unstable, and it would be too much work to make it user-friendly.
CREDITS
Name | Role
5uperTrinity | Original concept
Hertzole | Programmer, Level designer, Product manager
BobTheEngineer | Level designer
minnebok123 | Level designer
TheHasax | Level designer
Kevin MacLeod | Music
Teknoaxe | Music
BACKGROUND
If you're interested how this game came to be, have some backstory!
Development began on the 20th of May, 2016. We had a "project week" at our school and the theme was "invention". You were supposed to come up with an invention and make a model prototype in 6 days. Our group decided to go one step further and make a product that you could interact with and make a game. That doesn't seem we were the best or anything, everyone made some very interesting inventions! And technically, we didn't make an invention since we based this on something. And since we only had 6 days to complete this, we had to rush things. I, Hertzole, spent almost 4 days on making a level editor for the game and then the 2 other days making the rest of the game. Stuff like failing, stage selection, progressing stages, etc.
And then by the end of the deadline, on the 26th of May 2016, we published the game to Game Jolt during a live presentation. But this was just the demo version.
After the demo version was released, I took charge of the game mostly by myself and expanded on it and eventually released a more stable version.
#platformer