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I've been reading all of the documentation on the Atari 1200 on development. It's actually really easy. All we have to do is find source codes, pull parts out of them, and use that to throw together a good game. Graphics aren't real hard to program either.
Okay, so we haven't met with everyone yet, but Joey and I said a space detective game would be interesting. #puzzle #KSURetroGames20 #Atari
I also did some light sketching of the "legally-distinct-from-the-Xenomorph" monster that will possibly serve as the main antagonist. #KSURetroGames20
- Sam
I spent this week doing something I haven't done in a while: Pixel Art.
I also did some work on the rough plot (Mostly just naming the game) and level outline, which isn't to a point I feel is worth sharing, I'll update soon for that #KSURetroGame20
- Sam
I spent a lot of time researching the hardware limitations of the Atari 2600 to see what limitations we would have to simulate. I made a quick proof-of-concept to see how easily the 'Atari feel' could be captured. #KSURetroGames20
- Tom
I’ve been trying different software out to make the right music for the game. I started out just messing around in GarageBand, but a friend told me about FamiTracker. Right now I’m just learning the basics of the software. #KSURetroGames20
- Brandon
I also started to spawn enemy AI that only comes directly at the player. This is just to test out random spawn points near the character. I will add enemy variations so that some will follow the players location. #KSURetroGames20
- Joey
I started to create the basic template for the game within the Unreal Engine. We chose to model our game after the popular Atari-2600 title: Solaris. #KSURetroGames20
- Joey