Comments (2)
“Restart Level” in the Options menu can be deactivated if options is accessed from the main menu
The game gets very laggy at points, especially on level startup and with explosions. It became constantly laggy several levels in.
Explosions seem a bit too powerful, on the first level I literally flattened everything with one go.
Perhaps some more strategy could be put in place by making explosions clear holes (like in worms, and i see you doing it slightly here) rather than throwing everything around so much.
Locusts spawn high up (a bit strange but i assume it’s a safe measure against spawning within a changing environment)
The locust sprite doesn’t flip around when travelling the opposite direction
Overall it’s a fun game to play, good sound effects (explosion sfx is a bit loud). And with some tweaks the strategy of completing the levels could be a lot more satisfying.
A new species of locust has evolved a very "explosive" ability. These locusts can detonate for the greater good of the swarm, and they are hungry. Locust Blast is a physics-based puzzle game, the goal of the game is to reach the apple within the designated number of locusts available. If you cannot reach the apple within 4 locusts and the allotted time, it is game over. This game was created in 2 months using C# and the Unity Engine.
#puzzle