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What do you think?

Potential.

the main menu theme gives me chills.

Can i be a Voice actor for this game?

Discord: Sim_Naum_Ofc

Peak

no shit

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May 12th, 2000

This story focuses on Michelle Williams, who takes up the position of night caretaker for the Cervell Electronics Manufacturing Facility in Pleasantview, New Jersey. Initially, she thought the job would be a simple one, however throughout the night a series of horrifying events occur that force Michelle to remember and come to terms with her tragic past.

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Mechanical Sorrow is a survival horror FNAF fangame inspired by other titles like Silent Hill and The Return to Freddy's 5/DESOLATION, while providing its own spin on FNAF fangames.

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@JRWELLS - 3D modeller, artist, story writer, developer, musician

@Scou1yy2 - Developer [dev in the Clickteam era]

@Miller_official - Artist, developer [dev in the Clickteam era]

@ZeXtorm - Artist

SilentSilent, Akira Yamaoka, Mary Elizabeth Mcglynn, DiVinyls, Zero-G - Soundtrack

Zero-G - Sampled music tracks

Blender, Godot, Kritia, ibispaintX - Software used

Silent Hill, TRTF 5/DESOLATION - Inspirations

https://happyjoshuawells.wixsite.com/jrwells-multimedia/oal

#survival #horror #fangame #fnaf



mature
Realistic Violence
Blood and Gore
Language

I plan to reveal the current models tonight, although considering my previous plans do do it didn't go through, I don't know.

Also Lilly’s design changed a bit. Here's the old one as seen in the teaser.

Party room WIP+ slight Lilly reveal HD image: https://imgur.com/a/cY4KxjJ

Work in progress.

Gonna remake the animatronics again.

I'll update on what I said in the last post: I am interested in turning this into a short film as I don't feel that I have the experience to make it a game.

First off: the map is making progress

Second off: would you be fine if I turned this into, like, a short film?

  3 votes Voting finished

Once again another map redesign is being made.

Yeah, other than character and environment modeling, the actual game code itself isn't getting done for a while

Working on planning how the game will play out.