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What do you think?

I think the game in general is pretty great. The main villain, despite being the anime/manga girl archetype, doesn't feel out of place. BUT! I think the issue of explanations should be polished. It's not that they are poorly made but I feel that you explain aspects that are more oriented towards advanced gameplay

Basic things like knowing which paths or where P appears at the beginning of the game are completely omitted. That's not even including things like when ghosts can (or can't) knock you out, when sound baits are effective, etc. Yes, you can end up learning through perseverance but having so many basic aspects left aside makes the experience quite frustrating because you die from having half-assed information

I could even be a little picky arguing that having to memorize the lockers and electrical panels makes everything more tedious but this happens because because almost everything is impractical in the first and second game you play

The enemy A.I. is pretty good and is frustrating in a good way. It makes you feel really in constant tension but I do think it would be good to give the player a couple of breaks or at least some pseudo safe spaces that allow you to return to your tasks with a little of advantage. The lockers are useful but between P playing as a COD camper and and if you are hidden for a long time it causes the PHANTOM meter to go up, it becomes difficult to resume each job

That's all, I hope you don't take this comment the wrong way since I say it with the intention of offering feedback that may help. Good luck!

is that... is that a koikatsu model? huh, cool. someone actually managed to do something cool with it.

I played your game it was very good

https://youtu.be/XcZES_pV4dY?si=AwINo-U0J7TqK3Kh

73-731064_kevin-hart-png-transparent-image-kevin-hart.png

Looking good so far

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Game description:

Phantommonist is a free roam game in which you have to survive as long as possible while completing as many tasks as possible. (it's endless, but you can also play nonendless mode.) 

You are being hunted by a woman from unknown origin who wants to stop you. Avoid her at all costs.

You have some gadgets like a CCTV system to see where she is at the moment, an audio system to fool her in different rooms and a flashlight to see you a rounding.

Watch out for your generator and ventilation, if they are turned off, then it will be much more difficult.

You can't hide under a table or cupboard for long! Her phantoms will notify her, and she will do her best to reach you and eventually eliminate you.

When the ventilation is off, you have a blurry vision and see hallucinations that trick you.

How long can you survive?
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Other: -Mobile Port - No.
-NSFW - No.
-Horror - is it possible?
-Skins - Cancelled.
-Save Games (Example: Save A, B, C) - Cancelled.
-An nonendless mode (Example: just do a specific amount of tasks) - Yes.
-A super custom night with that you can toggle almost everything. - Yes
-Easter eggs - Yes, why not?

More information comes later.

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Controls:
WASD: Move
CTRG or C: Sneak
E: Interact
LMB or Tab: Maintenance Panel
RMB or F: Flashlight
Shift: Run
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Inspired games:
Case: Animatronics (from free roam and gameplay)
https://store.steampowered.com/app/489360/CASE_Animatronics/

Case 2: Animatronics Survival
https://store.steampowered.com/app/722960/CASE_2_Animatronics_Survival

FNaF 3 (from gameplay)
https://store.steampowered.com/app/354140/Five_Nights_at_Freddys_3/

FNiA 3 (from killer design)
https://gamejolt.com/games/fnia3/810887

The Joy of Creation
https://gamejolt.com/games/tjocsm/139218

SCP: Containment Breach
https://www.scpcbgame.com

SCP: Secret Laboratory
https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/

#fnaf #fnia #fangame #other #survival #strategy #endless #horror #action #arcade



mature
Mild Cartoon Violence
Mild Fantasy Violence

Hello guys, I want to update you that this game only will have a custom night.

with that you can set different things like Walk speed, Run speed, disable errors, make enemies blind, better perception of the enemy. And so forth.

What do you think of it?

Break room.

Hello guys, this is the first post I will make for this game. I replaced the old pa(i)ge image with this new one.
What do you think, does it look good? 

About the development, it's running well. But sadly there is not much to show yet.