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What do you think?

Uh, this was really hard. Interesting choice of gameplay direction though. Based on the box art I assumed the gargoyles have to be afraid of us not the other way around.

Anyways, keep up practicing, and developing, I'm looking forward to your next game.

-Skateboard Joust to Death:

This is my entry for the #badboxart2018. It's a simple "box dodging" game that only use left and right. This is my first project using Unity3D. It's a big step from the HTML5 based software I used previously.

// I was a bit short on time to design a menu and a scoring system. 72 hours can fly when you are lost in a c# editor.

The main character is a skateboarder and he must dodge the gargoyles. The original game wasn't much more sophisticated than this. The more you dodge them the faster the ennemies fall on you.

The spawning system is completely random, and you always have a path to go through.
#arcade



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