Comments (27)
Are you planning on making Scratcher's Fright 2 Remake
It’s been a while since I last played a fnaf fan game has me flicking through cameras and moving my mouse around like crazy while also creating strategies like I’m playing a all max mode. And on a extra note, this is a wonderful remake from the original! It clearly shows your improvement over the years and I wish you luck on any future projects you may have planned.
hahayhyhahahadhadahdadhydhaydaHndauhdahdaiudandaiuddhashdaidhyhgdhdadiasundidahdahdiha -J.4.C.
how do you play Scratcher's Fright 2
Game Soundtrack
- 1.SF:R - Warehouse of '86 - Title Music | by FoxyTheVA
- 2.SF:R - Ambience 1 | by FoxyTheVA
- 3.SF:R - Ambience 2 | by FoxyTheVA
- 4.SF:R - Ambience 3 | by FoxyTheVA
- 5.SF:R - Who's There? - Ambient Music Box | by FoxyTheVA
- 6.SF:R - Rose's Music Box | by FoxyTheVA
- 7.SF:R - Furthermore - Extras Menu Music | by FoxyTheVA
- 8.SF:R - Night Fright - Custom Night Menu Music | by FoxyTheVA
- 9.SF:R - The First Time - Credits Music | by FoxyTheVA
- 10.REMIX - New Hardware - Menu Music | by FoxyTheVA
- 11.REMIX - Behind Shutter Doors - Unlockable Track 1 | by FoxyTheVA
- 12.REMIX - Recollections - Unlockable Track 2 | by FoxyTheVA
- 13.REMIX - Haunted - Unlockable Track 3 | by FoxyTheVA
- 14.REMIX - SCORE! - XP Screen | by FoxyTheVA
- 15.REMIX - Rose? - Rose's Corrupted Music Box | by FoxyTheVA
- 16.REMIX - The First Time... Again - Credits Music | by FoxyTheVA
WARNING:
This game contains flashing lights, spoopy elements and jumpscares
Headphones are advised for some character mechanics
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We have a Google Doc which contains all of the game's phone calls! If English isn't your first language, then feel free to google translate them!:
https://docs.google.com/document/d/1gwRLIKZgtOVmx_EOwHwOwziYxK1rLhmh-6KPtfLYYWQ/edit?usp=sharing
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If you've come across any bugs in this game, then please tell me in the pinned post below! It helps me and everyone who plays the game in the future!
It's HIGHLY recommended that you play the base game first before playing the Remix DLC as it expands on the original and has quite the difficulty spike!
Here it is! The REMIX DLC for Scratcher's Fright: Remake! It greatly expands on the Custom Night of the base game, adding plenty of features such as a battle pass system dubbed 'The Fright Pass', new unlockable characters, skins for the base roster, new cheats and challenged, combos, and more! Here are the specifics:
The Fright Pass - This is a battle pass system which allows you to unlock the majority of the features in this list. By playing custom night Shifts, you earn XP which can level you up through the tiers. Through Challenges and Shift Combos, you can also earn XP bonuses to help speed you along!
Unlockable Characters - There are 6 brand new characters joining the SF:R roster, each of which will be unlocked at 10 tier intervals in the Fright Pass!
Remixed Mechanics - The base 12 characters from the original game have new Remixed mechanics! Each of them will have a brand new spin on their base game mechanic, such as Cortez now being able to attack the window which you must block with your new shutter door, or Dark Caleb being able to spawn anywhere in your office!
Character Skins - Skins, skins and more skins! The base 12 characters each have one basic, recolour skin as well as one special rare skin, all unlockable via the Fright Pass! The rare skins come with unique poses, voice lines, and effects!
New Cheats and Challenges - Alongside the 6 Cheats and Challenges in the base game, there is also 3 new Cheats and 5 new Challenges unlockable via the Fright Pass to help shake up your Shifts and provide XP bonuses.
New Shifts - All the old Shifts in the original game are carried over, but there will also be a collection of brand new Shifts as well as harder difficulties of existing Shifts! Some will only include the base 12 characters, while others will include the 6 new characters and become available once you have the required characters unlocked!
And More! - There's a load more stuff to unlock in the Fright Pass too, such as desk plushies, character logs that expand on lore, and new music tracks!
After many months in development, it's finally here! Thank you to everyone who's followed the teasers along the way!
'Scratcher's Fright: Remake' is a #fnaf #fangame based off of the original game 'Scratcher's Fright' (https://gamejolt.com/games/SF/440471). While it will still keep the original concept, many areas are massively overhauled. Character designs are updated, tweaks are made to the lore to fit in with the current timeline, visuals are upgraded, music is rescored and gameplay mechanics are redone. While most characters are returning, there are also a couple of new additions to the roster!
The year is 1986, the peak of animatronic entertainment. An old warehouse in Colorado is having multiple animatronics from various companies all across the US shipped there to be stored over the week. As the recently hired nightguard and with the help of Nathan (the friendly voice on the phone), you must make sure nobody gets in... or out. Each mascot, new or old, behaves very differently from one another. Learn their behaviour and stay determined so that you can survive the week...
Scratcher's Fright: Remake is based off the usual FNAF formula: survive through six nights by using tools in your office to survive animatronic characters. There are many tools to your disposal such as the very familiar camera system, flashlight and doors as well as vents to monitor, a music box to play, and even a basement floor! Two characters will activate every night, so it's important that you listen carefully to Nathan's instructions and learn their mechanics!
There are 12 characters in total, 6 of which can jumpscare and cause a game over, while the other 6 cause various distractions during your night. However, this does mean that there are times (especially in the custom night) where the tool that a distraction character disables has no repercussions, or there are no killer animatronics active to cause a game over. To solve this, we've thought of the Conscious Meter! Distraction characters not only distract/disable tools during your night, but will also drain your sanity.
What happens when it reaches 0? We'll let you find out yourself...
Scratcher's Fright: Remake comes with many cool features for you to find and complete!
6 Nights - Grants a star upon completion
An unlockable Extras Menu where you can take a closer look at characters, view their jumpscares, and look at development of the game
Many Easter Eggs which can also be viewed on the Extras Menu - Grants a star once all of them have been found
Cheats/Challenges which can be activated to spice up your nights
A Custom Night where you can customise character AI and beat pre-defined Shifts - Grants a star once all of them except for the 12/20 modes have been beaten
'Scratcher's Fright' Shift (12/20 Mode) - Grants a star upon completion
'Scratcher's Nightmare' Shift (12/20 Mode but all Cheats are locked off and all Challenges are locked on) - Grants a special reward if anybody beats it!
The Scratcher Squad involved:
FNAF by @realscawthon
Music made by @FoxyTheVA
Misc art by @_new_york_rose
Beta Testers:
Programs/sites used:
Turbowarp
Source Filmmaker
Audacity
All models/textures are from the Steam Workshop and are owned by their respective owners.
--- VERSION 1.0.0 ---
FULL GAME RELEASE
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--- VERSION 1.1.0 ---
Bug Fixes
Fixed a bug where the door monitors don't disappear when returning to the front of the office.
Fixed a bug where a door could be locked shut when it's door pressure runs out.
Fixed the 'Mis-Input' Extras challenge not mapping the keys correctly.
Fixed a typo on one of the Development slides in the Extras menu.
Changes
Shadow Sinful's speed while moving across the window has been slowed down.
Version 0 now activates a little later on Night 6 as he could sometimes activate while Nathan was still speaking.
The volume of Sinful and Cortez's running sound effects has been increased.
Misc
There is now a Google Doc available for all of the game's phone calls! Therefore, people who would prefer them in another language can google translate them!
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--- VERSION 1.2.0 ---
Bug Fixes
Most likely fixed an issue where Dolly flickers in and out in the office after she's found. I couldn't figure out what caused this, but I've put a few measures in place which hopefully fixed it. If not, then please let me know!
Fixed the Mis-Input challenge FOR REAL this time! The last patch was meant to fix it, but I didn't test it enough and I apologise for that. This time I've done plenty of testing and can confidently say that it's fixed!
Fixed an issue where Dolly would flicker in and out when blocking your monitor and your view was darkened by Version 0 or from the Conscious Meter running out.
Fixed an issue where holding SPACE just before opening the monitor would allow the player to keep the AC on while on the cameras.
Fixed an issue where Version 0's fade to black wouldn't fade correctly after deactivating him a second time in the night.
Fixed an issue where the game's background would awkwardly vanish during the fade into the Game Over screen.
Fixed an issue where a Dark Caleb voice line would sometimes play at the beginning of a night.
Fixed an issue where Dark Caleb would still kill you while in the middle of the monitor/turning animation.
Changes
The Pippie's Hungry easter egg no longer appears in the office alongside Dark Caleb. This not only fixes a layering issue with the two, but also means people are less likely to miss it.
Cortez can no longer kill you while the door is in the middle of it's closing animation. While this wasn't a bug and was intentional, it didn't feel very good on the player's end.
J.4.C can no longer kill you while the vent cover is in the middle of it's closing animation. This is for the same reasons as Cortez's change.
Changed the turning/vent door closing animations so that they don't go over the top of the icons. This should generally make the game feel a bit cleaner.
Increased the brightness of Dolly's renders when she is hiding behind you in the office. Some people really struggled to find her so this should make her clearer to see.
Decreased Dark Caleb's reaction times when on a higher difficulty. On 20 AI, you used to have 1.6 seconds to react to him but now you only have 1 second. It was clear that Dark Caleb was way too easy on 20 difficulty so this should make him a bit more of a challenge.
Decreased Dolly's countdown on higher difficulties. Her countdown used to range from 19 seconds on 1 AI to 10 seconds on 20 AI. Now it ranges from 20 to 8 seconds. When you learnt all her hiding spots, Dolly became incredibly easy. This should make her more of a challenge, similar to Dark Caleb. This also means her "20" voice line can actually be heard!
The left and right door buttons can no longer be held down. This would cause the door to open and close rapidly, which looked a little silly and could potentially cause some unknow bugs so I thought it'd be safer to remove.
Additions
New character mugshots on the Custom Night Menu when their AI is set to 20.
The Custom Night Menu now comes with an option to toggle on character mechanics. When this is on, hovering over each character's icon will show a small popup that explains their in-game mechanic!
The Cheats/Challenges tab on the Custom Night Menu now comes with a small note which clarifies that their descriptions can be found in the Extras Menu. Some people checked out the Custom Night first and became confused what they did, so hopefully this note should clear it up.
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--- VERSION 1.2.1 ---
Changes
Performed a lot of optimisation on the game which has reduced it's overall file size and, hopefully, some of it's memory usage. This was done by cutting unused files that were still leftover from development, slightly compressing audio files, cutting down some ambience tracks, and converting some vector images to bitmaps.
Added a sound effect when clicking the button to close a door (the most craziest change, I know. It just feels a lot better now).
Updated the 'Things Never Change' Custom Night Shift:
Decreased Version 0's AI from 20 to 10
Increased Caleb's AI from 10 to 15
Increased Dolly's AI from 5 to 10
Updated the 'Lights Out' Custom Night Shift:
Increased Hoodie's AI from 10 to 20
Increased Broken Bunny's AI from 0 to 5
--- VERSION 1.0.0 ---
FULL DLC RELEASE
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--- VERSION 1.1.0 ---
Bug Fixes
Fixed a bug where the Desk Plushies are layered incorrectly behind the window.
Fixed a bug where the Door Pressure Monitors sometimes display incorrectly.
Fixed a bug that allowed you to take Rose's music box outside of the back of the office.
Fixed a bug where Sinful only attacks through the vents when performing his security mode.
Changes
Increased the reaction time to close the shutter door on Cortez when he's smashing the window from 2 to 2.5 seconds.
Added an extra slide to the Tutorial that explains saving your game, just in case people don't realise that they have to manually save now.
Made some changes to door and office animations so that they (hopefully) run a little smoother, but hasn't been tested enough to tell if it makes a difference for people who lag more.
Performed some optimisation updates, slightly lowering the game's file size.
(UNLOCKABLE CHARACTER 1 SPOILER) - Changed Unlockable Character 1's chances of appearing per hour depending on their A.I. On 20, rather than being guaranteed to attack every hour, they now have a chance to attack every 1 to 2 hours.
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