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The Sound of Sirens
Safely guide your ambulances and rescue all the sickly patients in...
The Sound of Sirens!
Features:
86 puzzles to prove your mettle!
Hints to lend you a helping hand!
Achievements to stimulate dopamine!
Music by Eric Matyas!
Info:
Mouse required, optional keyboard controls. Mobile not supported :(.
See Settings for full screen (recommended!), sound and data options.
     - Enter the demo password in Settings to carry over your progress!
Read the Manual for details and tips on how to use puzzle mechanics.
Controls:
Interact / Place Arrow / Rotate Arrow - Left Click
Remove Arrow - Right Click or Hold Left Click
Start Level - Space Bar
Reset Level - Space Bar or R
Exit Level / Exit Menu - Q
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We've just released our first puzzle game and want to gather feedback on:
- Puzzle Design - How reasonable did you find the difficulty curve per section? Particularly mid-late game with our more advanced mechanics/puzzles. - We introduce a new mechanic every 10-20 levels with an accompanying manual entry and several simpler tutorial levels to start. 
 
- We roughly categorized levels as tutorial, applied knowledge, challenging and conceptual/fun. Which types of levels did you enjoy? 
- Were there any particular pain points or levels that you found frustrating or ended up stuck on? 
 
- User Interface/User Experience - We tried to provide useful time/sanity-saving features including fast forward, the ability to carryover demo progress and a mix of keyboard/UI shortcuts. Any ideas on features you would like to see in the future or with puzzle games in general? 
- We tried to be liberal with how we supported players via tutorial levels, tips between earlier levels, a manual describing game mechanics and a hint system. Did any of these features resonate with you? Any ideas on improvements? 
- Are achievements an engaging reason to play puzzle games? 
 
- Any general thoughts or experience supporting mobile with PuzzleScript/HTML. We tried to support this but ran into issues with: - Screen size/resizing issues were pretty egregious and prevents the game from being played on most devices. 
- Differences in how mobile and pc handles click/touch inputs (mobile was performing inconsistently between devices). 
- Issues with mobile specific controls like screen orientation, touch with small screens and inability to type and exit the game. 
 
 If we get consistent or particularly interesting/captivating feedback, we will consider implementing said feedback and updating the game in the coming weeks. Thanks, we appreciate your time!
#puzzle #puzzles  #puzzlescript #ambulance #patient #sound #sirens #emergency





