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Safely guide your ambulances and rescue all the sickly patients in...

The Sound of Sirens! 

Features:
86 puzzles to prove your mettle!

Hints to lend you a helping hand!

Achievements to stimulate dopamine!

Music by Eric Matyas!

Info:
Mouse required, optional keyboard controls. Mobile not supported :(.

See Settings for full screen (recommended!), sound and data options.
     - Enter the demo password in Settings to carry over your progress!

Read the Manual for details and tips on how to use puzzle mechanics.

Controls:
Interact / Place Arrow / Rotate Arrow - Left Click

Remove Arrow - Right Click or Hold Left Click

Start Level - Space Bar

Reset Level - Space Bar or R

Exit Level / Exit Menu - Q

==========================================================

We've just released our first puzzle game and want to gather feedback on:

  • Puzzle Design

    • How reasonable did you find the difficulty curve per section? Particularly mid-late game with our more advanced mechanics/puzzles.

      • We introduce a new mechanic every 10-20 levels with an accompanying manual entry and several simpler tutorial levels to start.

    • We roughly categorized levels as tutorial, applied knowledge, challenging and conceptual/fun. Which types of levels did you enjoy?

    • Were there any particular pain points or levels that you found frustrating or ended up stuck on?

  • User Interface/User Experience

    • We tried to provide useful time/sanity-saving features including fast forward, the ability to carryover demo progress and a mix of keyboard/UI shortcuts. Any ideas on features you would like to see in the future or with puzzle games in general?

    • We tried to be liberal with how we supported players via tutorial levels, tips between earlier levels, a manual describing game mechanics and a hint system. Did any of these features resonate with you? Any ideas on improvements?

    • Are achievements an engaging reason to play puzzle games?

  • Any general thoughts or experience supporting mobile with PuzzleScript/HTML. We tried to support this but ran into issues with:

    • Screen size/resizing issues were pretty egregious and prevents the game from being played on most devices. 

    • Differences in how mobile and pc handles click/touch inputs (mobile was performing inconsistently between devices).

    • Issues with mobile specific controls like screen orientation, touch with small screens and inability to type and exit the game.

 If we get consistent or particularly interesting/captivating feedback, we will consider implementing said feedback and updating the game in the coming weeks. Thanks, we appreciate your time!

#puzzle #puzzles #puzzlescript #ambulance #patient #sound #sirens #emergency



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