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​You come back to your house, but you don't find your spellbook where it should have been. Someone has stole it! And looks like you got some company too. Time for plan B: Guns.

Note: The game was made by someone who can sometimes beat touhou games on lunatic. That means, do NOT start with omega or even lunatic. You have been warned

The game is in a finished state. I have plans to continue the game, but it will heavely depend on my motivation, so don't expect it.

If you are interrested a made a discord where i post regular updates on my game: https://discord.gg/xCgzGwCNSM

#action #arcade #retro #roguelike #shooter #witch



all-ages
Cartoon Violence
Intense Fantasy Violence
Animated Bloodshed
Mild Language

V7.1:

-Fixed me being drunk and forgetting to put the v7.0 dev-log,make the 7.0 update public, letting the lunatic start at 2 minutes,and desactivating permanent variables

-Added a button to refund upgrades

-Fixed upgrades who sometimes couldn't be bought

V7.0:

- The upgrade price is slightly less expodential

-Fixed ennemies stopping when they were hitting the player

-The drunk farmer is now red, to differentiate from the farmer

-Fixed the XP system

-Added sounds effects to the game

V0.6 dev-log:

- Added a pause menu. For now there it only show the main menu button(who is in french, i will fix that)

- Spell icon are now grayed when you don't ahve ennough mana

- Upgraded the witch resolution

- Added the grenade launcher

- Added the perma upgrades, with the 2 first perma upgrades: one allowing to have more choice when leveling up, and the other upgrading the damage by 1

- The binds are now saved when you quit the game

-Added the drunk farmer. (5/5)

- Added a shrapnel upgrade for the pistol. I wanted to also make it for the shotgun but i couldn't make it work

- Fix of the mobs sometimes looking in the wrong direction

- Added round corner to buttons

- Added binds for spells (4/5)

-Added an upgrade reducing the spread of the bullets, including shotgun and minigun.

-The Damage + icon have been modified(probably still not permanent though)

-Added a debug button, setting the won XP to 100, and another one to activate a FPS counter 3/5

-Added the minigun. The longer you shoot, the faster it shoot, and the bullet have recoil.

-small nerf of the firerate upgrade(x1.2 -> x1.15)

-fix of the shotgun being more precise if you try shooting far from the caracter (2/5)

Here is one week worth of developpement! So my first devlog on gamejolt probably be my longest one

-Mobs drop more xp on easier difficulty

-the knight change his speed depending on the difficulty

-the shotgun shoot more ammo, but do less damage (1/5)