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What do you think?

We did a let's play of this game.
https://youtu.be/J3xkAE80IMM

The content is not largely important or meaningful. While on a walk, I took some pictures and recorded some audio.

It's more of an effort to explore different ways of experiencing content.

Hopefully someone might be able to give some advice on how to do better lighting for the cubes. I had thought about porting it to iOS, mainly cause I like the idea that's it angle agnostic and twisting the phone around to get a better look at some of the pictures was part of the initial design idea. If there's sufficient positive feedback it may be worth the extra effort, although file size could be an issue.

The volume levels seemed to normalise alright between the different clips but if there's any issues with jarring sounds please let me know.

Inspiration came from "Way to go" http://a-way-to-go.com/ , Jake Clover and rather bizzarely this article http://www.inc.com/magazine/20090101/and-the-money-comes-rolling-in.html . It really pushed me to make a concerted effort to keep things as simple as possible. Which in this case resulted in making my own basic content and focusing on minimal design.

#other



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